![]() Scroll down and select "DDS Image" (if there isn't this option check you installed the DDS plug-in correctly!).and expand the Select File Type (By Extension) item Choose the DojoAtlas256.xcf image and "draw" the Dojo graphic into the top-left circular area - zoom to 200% (or more) to make this easier.In the Brushes palette, select the copied image. ![]() With Dojo256.png selected choose Edit -> Copy Visible.Copy IconAtlas45.xcf to DojoAtlas45.xcf.Copy IconAtlas64.xcf to DojoAtlas64.xcf.Copy IconAtlas128.xcf to DojoAtlas128.xcf.Copy IconAtlas256.xcf to DojoAtlas256.xcf.Resize it to 31 x 31 and save it as Dojo45.png.Resize it to 44 x 44 and save it as Dojo64.png.Resize it to 88 x 88 and save it as Dojo128.png.Resize it to 174 x 174 and save it as Dojo256.png.Open the artwork in your favourite drawing package.Grab a copy of the artwork, eg, and save it.Many thanks to jpbar81 for the icon graphic The basics of adding the required icons to a building mod - using the Dojo as an example. Get a copy of SamBC's icon templates from (see ).Download and install the DDS plug-in from.Download and install Gimp 2 from (you'll need the 32-bit version).Adding Graphics (DDS Textures) - covers generating image files with a transparent area, eg for buttons, icons, etc.Adding Images (DDS Textures) - covers generating image files for various "splashes", eg Wonders, Leaders, Policy backdrops, Scenarios, etc.Adding Icons for Buildings - covers generating image files for the various sized icons required for buildings (and other objects, eg units, promotions, techs, etc).Originally posted as three threads on 2K-Games, step-by-step instructions on how to add the three most common types of image files (DDS Textures) to a mod DDS Texture (Image File) Creation and Usage for Beginners
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